

My home computer was not built to render either which makes everything takes longer too.Īnyways, I like making realtime models.

Maybe I`m too anxious to wait or maybe I haven`t done as much as I should to understand it to a certain degree that I can get some cool results right away.

I play a little bit with rendering but it`s not definitely my forte. I`m a huge fan of all the Blizzard Cinematic`s work too and I really love this “realistic fantasy” style they are able to achieve. Well, this project started when I saw the renders of the ILM orc months ago. You can get a PDF Version here – (Thanks to Dado Almeida for putting the PDF together – ). Tks for all the help my friend!Īll the sculpting was done in Zbrush and final model/hair cards in Maya. But, if you wanna dig deep into it, I`d recommend watching the Christophe Desse Tutorial about it. I`m writing a complete breakdown of this project and I`ll include some Substance Painter tips on it as well. I love all the updates and the constantly search for improvement this guys have been doing. I started using Substance Painter this year and it has been one of my favorite tools ever. These guys are amazing and they keep updating it with new features and it only gets better. So my render engine of choice was Marmoset Toolbag 2. I was heavily inspired to attempt doing my version of an Orc after I saw the ILM Cinematic shots, but I wanted to try it under all the next gen limitations for a realtime model.
